Lead Artists:

Jorge Tereso
Fernando Maldonado

Directors:

Jorge Tereso

Fernando Maldonado

Producers:

German Heller
Antoine Cayrol
Federico Heller
Arnaud Colinart
Pierre Zandrowicz
Fred Volhuer
Alethea Avramis

Screenwriters:
Jorge Tereso
Fernando Maldonado

Santiago Amigorena

Narration:
Colin Farrell (English version)
Tahar Rahim (French version)
Max Riemelt (German version)
Jorge Drexler (Spanish version)
Jam Hsiao (Chinese version)

Platforms:
Oculus Quest
Steam
Oculus Rift
Viveport

Genre:
6 DOF VR animated movie
360 movie

Website:
https://www.arte.tv/sites/webproductions/gloomy-eyes/

Release date:
Feb 14, 2020: Viveport, Oculus Rift, Steam
May 28, 2020: Oculus Quest

About Gloomy Eyes

Publisher and co-producer ARTE with co-producers AtlasV, 3DAR, Ryot and HTC Vive Originals are happy to announce that Gloomy Eyes, a VR animation movie narrated by Colin Farrell is available on Oculus Quest as well as all other VR-stores.

This poetic and magical VR-trilogy, written and directed by Fernando Maldonado and Jorge Tereso and co-written by Santiago Amigorena is available on Oculus Quest and Steam, Oculus Rift and HTC Vive.

It tells the challenging love story between a zombie boy and a human girl in a town flooded by darkness, narrated by Colin Farrell (English), Tahar Rahim (French), Max Riemelt (German), Jorge Drexler (Spanish), Jam Hsiao (Chinese).

When the sun grew tired of humanity, it hid, never to rise again. This darkness awoke the dead from their graves. In the midst of chaos, a zombie kid named Gloomy and a mortal girl, Nena, fall in love and form a deep connection that not even the most powerful man in town can destroy. Together, they might hold the key to make the endless night come to an end.Award winner during several of the most distinguished interactive and film events such as Sundance 2019 (premiere), South by Southwest 2019, Annecy 2019 and New lmages Festival 2019, Gloomy Eyes is now ready to meet its public on Oculus Quest, Steam, Oculus Rift and HTC Vive. Written and directed by Argentinians Fernando Maldonado and Jorge Tereso, co-written by Santiago Amigorena (Ghetto intérieur, The Good Old Daze and Back to Burgundy), co-produced by ARTE France, AtlasV, 3DAR, Ryot, HTC Vive Originals, Viveport, with the support of CNC, Unity, Sacem, Rhône-Alpes Cinéma, Procirep, this poetic and magical VR-experience evocative of Tim Burton’s The Nightmare Before Christmas will immerse you in the very center of the action.

Award winner during several of the most distinguished interactive and film events such as Sundance 2019 (premiere), South by Southwest 2019, Annecy 2019 and New lmages Festival 2019, Gloomy Eyes is now ready to meet its public on Oculus Quest, Steam, Oculus Rift and HTC Vive. Written and directed by Argentinians Fernando Maldonado and Jorge Tereso, co-written by Santiago Amigorena (Le Ghetto intérieur, The Good Old Daze and Back to Burgundy), co-produced by ARTE France, AtlasV, 3DAR, Ryot, HTC Vive Originals, Viveport, with the support of CNC, Unity, Sacem, Rhône-Alpes Cinéma, Procirep, this poetic and magical VR-experience evocative of Tim Burton’s The Nightmare Before Christmas will immerse you in the very center of the action.

Gloomy Eyes is available in its “6 DOF” version on Oculus Quest at US$ 7,99  and on Steam, Oculus Rift and HTC Vive at US$ 8,99.

Videos

Images

Screenshots

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Poster

Partners behind Gloomy Eyes

Jorge Tereso

Jorge Tereso is a director & digital artist from Buenos Aires. His work ranges from playful and lysergic animations to realistic VR experiences and interactive installations. He’s a partner at 3DAR studios, where he created its first award-winning short film, Shave It (2013). His passions also include illustration, storytelling and projection mapping. He has created an experience called Light Graffiti that has been featured several times in NYC and around the world. He has worked for big commercial brands for a decade and is now creating 3DAR’s original content, always in search for new ways to expand the possibilities of animation.

Fernando Maldonado

Fernando Maldonado was born in San Juan, Argentina. He graduated from U.N.S.J. as Visual Arts Professor and he was trained in 3D animation. His first short film “La mezcla”, directed with Lucas Aguirre was awarded by Telefe Cortos first edition (2004) and selected by Mar del Plata Film festival (2005). He lives in Buenos Aires since 2008 and works as Director of Animation at 3DAR Studios. He co-directed Shave it (2013) with Jorge Tereso awarded by many international Festivals including Anima Mundi and Short of the week and was part of the official selection of more than 80 movie festivals. He was the Animation Director in Uncanny Valley (2015) awarded by more than 25 international festivals and in official selection in more than 100 festivals.

German Heller

German Heller was born in Buenos Aires in 1981. He started coding when he was 8 and worked as a writer in a newspaper at the age of 15. Always bored at school, but passionate about technology and storytelling he became a self-taught software engineer and worked 5 years in the industry. After dropping college and an IT development career, he founded 3DAR at the age of 23 with the goal of creating a more inspiring work environment connecting art and technology. The company was born with a disruptive identity and quickly became a magnet for talented professionals in visual arts and technology with a creative drive. German had been leading the company as its CEO for over 14 years pushing for innovation in both services and original content fronts. He also worked as a creator, director and producer for many experiential activations, TV commercials and independent projects.

Antoine Cayrol

After a Master II Communication and Media in Assas and a Master II PLA at the Sorbonne, he created his production company FATCAT FILMS in 2005. He has since produced four short films and has won numerous awards internationally, dozens of music videos and commercials in the world of luxury and entertainment and 3 transmedia documentaries (web /TV/cinema/radio). In November 2013, FATCAT FILMS incorporated the audiovisual group PREMIERE HEURE and became its digital label. In January 2014, he created a second production company specializing in the production of content for virtual reality, OKIO STUDIO, by partnering with Pierre Zandrowicz and Lorenzo Benedetti. In October 2017 he sold OKIO STUDIO to a commercial group and teamed up with new producers to create a new immersive production company ATLAS V, in Paris, New York and Los Angeles.

Cyrille Marchesseau

Cyrille is an award-winning french composer, orchestrator and pianist. Both his classical and modern production skills brought him to work for Dreamworks and Gaumont’s animated series and many upcoming feature films and BBC’s documentaries. Cyrille is a master musical storyteller with an impeccable sense of timing and a redefined sensibility. His Neo-minimalist and Golden Age of Hollywood influences, his love for eighties electro and french traditional composers, make his music always sounding emotional and catchy, positively dreamy and truly inspiring.

ARTE France

ARTE France’s Digital Development team has been involved for about ten years in the production of works for digital ecosystems, focused on creation and innovation. Each year, around twenty digital productions are supported alongside a network of independent producers: VR, AR, video games, interactive experiences, web series (documentary, fiction and animation). A significant proportion of these projects are the result of partnerships for production or distribution with international organizations throughout the world. The team combines a wide range of skills – editorial, technical, project management, UX, social networks – and is proud to have been involved in numerous award-winning and internationally recognized projects.

3DAR

3DAR is a collective of directors, creatives and visual artists that have been evolving together over the past decade. We believe that our work is the best way for us to put our talent into action. We have a complete creativity/production scheme on-site, starting from the very first concept design until the last phase of refinement. From our inception, our focus has been 3D and our spiritual fuel is experimental work. For the past 14 years, we worked with many big brands and agencies to create award-winning content. 3DAR is now among the biggest creative companies in South America and manages to sustain a steady reputation among artists as one of the most desired places to be a part of.

AtlasV

From immersive experiences in AR and VR to interactive installations that use Machine Learning, ATLAS V seeks to engage audiences by leveraging new technologies, unique visual aesthetics, and immersive design. Deeply engaged in a community of creative technologists, Atlas V works to identify and foster independent artists who are innovating the art and form of storytelling. Our team has contributed to numerous keynotes and workshops such as the Sundance Lab New Frontier, the MIT Media Lab, Oculus Connect, Tribeca Storyscape, the IDFA Doc Lab, and AdWeek Europe, among others.

RYOT

RYOT is Verizon Media’s Emmy Award®-winning content studio and innovation lab that brings astonishing storytelling, immersive experiences and groundbreaking technology to every corner of the world. From XR experiences to advertising and content technology in a 5G world, RYOT is the incubator of innovation and is revolutionizing the next generation of content creation. In 2018, RYOT launched a state-of-the-art motion capture studio with the mission to create new content formats of the future. The cutting-edge technology housed in RYOT’s Innovation Studio elevates the way content is created and continues to move the company far ahead of the technological curve. Highlights include Emmy Award® nominations for the AR project L.A. LOUVRE and VR project BEHIND THE FENCE.

HTC Vive Originals

HTC VIVE ORIGINALS is dedicated to the integration of pan-entertainment resources, primarily focusing on connecting talents from both technology and cultural industry, produces and distributes diverse VR works such as movies, games, art, animation and more. Aiming to establish production standards for the industry, VIVE ORIGINALS aspires to enlighten the VR pan-entertainment ecosystem and to enrich people’s cultural insight with cutting-edge technology and creativity. VIVE ORIGINALS’ team has produced the Best VR Experience Award winner of the 74th Venice Film Festival Chalk Room and Best VR and Best VR Story nominee of the 74th Venice Film Festival The Deserted. In 2018, VIVE ORIGINALS collaborated with Taipei Golden Horse Film Festival Executive Committee to produce film series 5×1, of which short films The Making Of and Mr Buddha each was featured in the 2019 SXSW Film Festival and Tribeca Film Festival. VIVE ORIGINALS also owns a self-developed VR Theater Management System (TMS) that meets the need of various film screenings. Through distributing great content towards the globe, VIVE ORIGINALS aims to provide self-made and authorized VR content for the world’s enjoyment.

THE TEAM HTC VIVE ORIGINALS

THE TEAM HTC VIVE ORIGINALS is dedicated to the integration of pan-entertainment resources, primarily focusing on connecting talents from both technology and cultural industry, produces and distributes diverse VR works such as movies, games, art, animation and more. Aiming to establish production standards for the industry, VIVE ORIGINALS aspires to enlighten the VR pan-entertainment ecosystem and to enrich people’s cultural insight with cutting-edge technology and creativity. VIVE ORIGINALS’ team has produced the Best VR Experience Award winner of the 74th Venice Film Festival Chalk Room and Best VR and Best VR Story nominee of the 74th Venice Film Festival The Deserted. In 2018, VIVE ORIGINALS collaborated with Taipei Golden Horse Film Festival Executive Committee to produce film series 5×1, of which short films The Making Of and Mr Buddha each was featured in the 2019 SXSW Film Festival and Tribeca Film Festival. VIVE ORIGINALS also owns a self-developed VR Theater Management System (TMS) that meets the need of various film screenings. Through distributing great content towards the globe, VIVE ORIGINALS aims to provide self-made and authorized VR content for the world’s enjoyment. VIVEPORT is a global platform, VR subscription service and app store operating in more than 60 countries. Customers can experience over 1,800 VR apps and games while content creators have the most ways to distribute and monetize their content. VIVEPORT supports a wide range of virtual reality headsets including PC, standalone and mobile devices. This year, VIVEPORT Infinity launched as the world’s first unlimited VR subscription service.